The game uses the default VX status effects plus a few extra. With the exception of Poison and Mirage State all status effects are removed at the end of combat.
Currently the primary way to get any status effect is through the use of skills. The only exception is the Chloroform item – it can put the target to sleep (currently the only item that can inflict a status effect). There are no events that inflict any effects on the characters.
There are 4 ways to remove status effects:
- Resting removes all status effects
- As mentioned above, nearly all effects are removed at the end of combat
- Some items can remove one or more status effects
- A few skills can be used to remove a limited number of effects
Getting knocked out in combat will remove all status effects (except the knockout state), but this way of “recovering” is not recommended (for obvious reasons).
List of Status EffectsEdit
The standard VX status effects used in the game are:
- Poison – one of the most annoying effects. Every step taken on the map outside combat results in a loss of 1 HP. In combat each turn the character loses 1/10 of MAX HP. Last, but no least, the Defense of the poisoned character is halved
- Confusion – the affected character will attack his allies (including himself). A player character that gets confused cannot be controlled by the player until the effect wears off. Currently Enyo is the only enemy that can inflict this state
- Blindness (also called Darkness) – reduces the chance to hit the enemy to 1/4 of normal. Applies to normal attacks and to any skills that are Physical Attacks
- Silence – the silenced character is unable to cast any spells
- Stun – a stunned character is unable to act for 1 turn
- Paralysis – a paralyzed character can neither act nor evade enemy attacks. Lasts at least 2 turns, likely more
- Sleep – a sleeping character can neither act nor evade enemy attacks. The character will wake up if he takes any damage
- Attack Up, Defense Up, Spirit Up, Agility Up – increases the specified stat by 50%, or cancels the opposite effect
- Attack Down, Defense Down, Spirit Down, Agility Down – decreases the specified stat by 50%, or cancels the opposite effect
There are also some effects that are not part of the default settings:
- Quadra Curse – decreases Attack, Defense, Spirit and Agility by 50% for at least 3 turns. After that it has 75% chance of ending each turn
- Divine Barrier – increases Defense by 20% and halves damage from all physical attacks for at least 4 turns. After that it has 90% chance to end each turn
- Mirage State – doubles Agility and halves damage from all physical attacks for 3 turns
- Burning – decreases Attack and Defense by 25%, and each turn the burning character loses 1/10 of MAX HP. Lasts for at least 5 turns; after that has 50% chance of ending each turn This effect is similar to Poison, but ends when combat is over
- Concentrating – Spirit is doubled for 3 turns
- Juggernaut – increases Defense by 50% and halves damage from all physical attacks for 5 turns. After that has 50% chance of ending each turn
- Bloodlust – increases Attack and Agility by 50%, decreases Defense by 50%
- Frenzy – increases Attack and Agility by 75%, decreases Defense by 75%
- Berserk – increases Attack and Agility by 100%, decreases Defense by 100%
- Attack Up 2, Defense Up 2, Spirit Up 2, Agility Up 2 – similar to the default version listed earlier, but the specified stat is increased by 75%
- Attack Up 3, Defense Up 3, Spirit Up 3, Agility Up 3 – similar to the default version listed earlier, but the specified stat is increased by 100%
- Attack Up Stance, Defense Up Stance, Spirit Up Stance, Agility Up Stance – increases the specified stat by 50%, or cancels the opposite effect. These 4 effects are similar to the default Attack Up, Defense Up, Spirit Up and Agility Up effects, but you can have only 1 of the 4 active at any one time
Currently there are no other status effects used in the game.