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A brief overview of the world where the game takes place. The information presented here has been compiled from the background Lore available in the game.


Western HemisphereEdit

The Republic of GremEdit

Located in a snowy region called the Kulds, in the northernmost parts of the world.

  • Hardtslag Tradition of Grem: one of the Nine Great Schools of the Sword

The Cairn continentEdit

The Kingdom of ElynsorEdit

Located on the northern coast of the Cairn continent. Geographically, it is known for its sprawling plains, treacherous mountain ranges and lush forests, boasting a generally temperate climate. It is also known for its military prowess in both cavalry and arcane study.

  • Aelwyck Fiefdom: a territory of Elynsor located at the northeastern end of the continent, only a few journeys south of the Republic of Grem. It is Gwyn's home.
  • Allied Sword Institution of Elynsor: one of the Nine Great Schools of the Sword
  • Blue Day: an Elynsorian holiday, primarily observed by the younger populace, which involves girls giving a gift of chocolate to a boy of their choice in order to express love, courtesy, or social obligation.
  • The Queen's Birthday: an Elynsorian holiday that honors nobles employed by the Court. It is held on the seventh day of the seventh month of each year and has been observed without fail since its establishment in the mid 10th century by Her Majesty, Queen Isabetha. Members of prestigious factions such as the Holy Royal Guard, some orders of chivalry, and high-ranking church officials are all gathered to mingle and get their portraits drawn by some of the Kingdom's finest artists. Afterwards, a Royal Parade is held on the streets, where commoners are granted the privilege of viewing the nobles in their finest garb.
  • List of organizations that exist in Elynsor:
    • The Redclaw Syndicate
    • The Royal Constables – Elynsor's police force
    • The Order of St. Lisle – an Elynsorian order of chivalry. Members are required to possess above average swordsmanship. Emilia and Dastor are its only members seen in the game so far (two more are briefly mentioned in a book)
    • The Order of St. Croix – a chivalric faction of numerous Elynsorian Knights. Its primary duty is to guard the Holy Relic, the Horn of Prydr - an artifact said to have been instrumental in the defeat of the Greybourne Empire during the last great war. Orpheus is its only known member
    • The Holy Royal Guard – the King of Elynsor's personal security force. Asella and Lumina are two of its 13 members. The rest are not yet known
    • The Church of Elynsor: devoted to Erion, God of Order, and considers him the 'One True God'. Clerics of the church draw their holy power almost exclusively from the Cosmic, and generally do not conjure or manipulate any other elements. Sister Irine and Archbishop Genesius are the only currently known members of the church.
    • The Royal Magic Academy: A school where people learn to use magic of the elemental variety. Students primarily specialize in the creation of these five elements: Fire, Water, Earth, Wind, and Lightning. Mages from this institution learn to conjure these elements, drawing on inner power. Lanie, Nebula and Irving are all students there. The Trouble 5 might also be students there (it's not known for sure yet).

The Faust Mountain RangeEdit

Located just east of Elynsor. It seems to be the place Rhiannon comes from.

HavenportEdit

A famous port city, located just east of Elynsor past the Faust Mountain Range.

BrevniaEdit

A kingdom located just southeast of Elynsor, south of Havenport and east of the Greybourne Republic.

  • Mulweissen Form of Brevnia: one of the Nine Great Schools of the Sword

The Greybourne RepublicEdit

A nation located south of Elynsor, built upon the Irren Savannahs. It used to be a vast empire. Its decline came after a devastating loss to the Kingdom of Elynsor.

  • Septra Hall of Greybourne: one of the Nine Great Schools of the Sword

DeunEdit

A desert nation, settled in the oases of the far-reaching Couran Desert. Presumably located south of the Greybourne Republic.

  • Shamalus Style of Deun, a.k.a. 'Whirlwind' Style of Deun: one of the Nine Great Schools of the Sword


The Island Nations of TaleaEdit

Also called Talean archipelago: located in the Third Sea, west of Elynsor.

  • Kalanui system of Talea: referred to as "Kala-Kala" by the Talean peoiple. It is a martial tradition passed down orally and in relatively informal settings. One of the Nine Great Schools of the Sword


Eastern HemisphereEdit

The Empire of HonraiEdit

A vast nation, easily three times the size of Elynsor. It is the homeland of Sairyn and Enyo.

  • The Solar Shrine: the most famous shrine in Honrai and one of the most significant religious structures in the entire world.
  • Tenken Dojo of Honrai: one of the Nine Great Schools of the Sword.
  • School of Five Elemental Harmonies: a school of magic in Honrai. It teaches that the most important properties are those of Fire, Stone, Wood, Air, and Water. Students from this school are adept at manipulating existing quantities of these five elements. Nothing more is currently known about it, as it was only briefly mentioned in a book.

AyonEdit

A nation located just south of Honrai.

  • Megersing Custom of Ayon: one of the Nine Great Schools of the Sword.


OtherEdit

The Xali tribeEdit

Proud and fierce people that inhabited the Saryan Mountains. Widely considered extinct nowadays, only a very small portion of Elynsor's population as of the 10th century carries the blood of Xali within them.

  • Fierce Rhythm of Xali: one of the Nine Great Schools of the Sword. Very few masters of the style remain, and so it survives mostly due to its feared reputation.

Yalorn Pass and Plains of GralEdit

Places in ancient Cerynsia. Some of the battles during the First Void War took place there, with the Cerynsian forces winning a battle at the pass despite being outnumbered and losing a later battle at the plains. Nothing more is known about these right now, not even if they still have the same names.

The ElementsEdit

Various elements exist in the world and can be called upon by those proficient in the use of magic. Different branches of spellcasting place emphasis on certain sets, often in sets of five. For example, according to the School of Five Elemental Harmonies in Honrai the most important properties are those of Fire, Stone, Wood, Air, and Water, while the Royal Magic Academy in Elynsor primarily specializes in the creation of Fire, Water, Earth, Wind, and Lightning. Other examples include Void magic, which draws on the dark energies of the Demon King Tzern's plane of perversion, and the clerics of the Church of Elynsor, who draw their holy power almost exclusively from the Cosmic and generally do not use any other elements.


The RacesEdit

HumansEdit

The most numerous intelligent race in the game's world. They inhabit two continents and various islands. Unsurprisingly humans are the most common type of enemy early in the game.

Humans are able to use magic, the exact type depending on local beliefs and teachings.

OrcsEdit

Orcs also seem to be intelligent - at least enough to learn the human language. Currently there's only one orc that can be encountered in the game, and the information that can be learned from that one encounter is very limited: they appear to be rather brutish and consider themselves good in both fighting and fucking. Nothing more is currently known about them.

Most of the main characters recognize the orc when they meet him in stalls, suggesting that orcs are not an unusual sight in Elynsor (though likely rare). The only ones that don't recognize what he is are Irine and Sairyn.

HistoryEdit

CerynsiaEdit

Sometimes referred to as the Last Great Empire. Believed by many to be the cornerstone of Western civilization. Its end came swiftly after a long period of expansion and was due to the untimely assassination of its last ruler, Claudius Savernus III, and the chaos that ensued afterwards. The spirit of Cerynsia lives on in the Kingdom of Elynsor, as well as several other nations in the Western hemisphere.

VerniaEdit

An ancient civilization that thrived in the dense rainforests of Nule. Its people were known for their love of prophecy, as well as their numerous contributions to art, poetry, and spellcraft of the Earth element.


Historic EventsEdit

First Void WarEdit

A war that happened in ancient Cerynsia around 238 B.B. Back then Thyme was still young (though already an adult). Apart from the details provided by Thyme's flashback not much is known about the war, but the name suggests that there was at least one more Void War.

The Miraculous Battle of 849 A.R.Edit

An event remembered as the 'Anger of God'. It stands as undeniable proof of divine powers favoring the Kingdom of Elynsor.

Mutiny on the HMS QuarryEdit

A mutiny that occurred on the Elynsorian vessel "HMS Quarry" during a trip to one of the many islands on the Talean archipelago. The exact time of this event is unknown.


Historical figuresEdit

AtreusEdit

A general in ancient Cerynsia, he was loved by the people and engaged to Delphora, the cousin of Cerynsia's king at the time. Atreus led the Cerynsian forced during some of the battles of the First Void war. Thyme knew him personally.

Claudius Savernus IIIEdit

The last ruler of Cerynsia. His assassination and the chaos that ensued afterwards led to Cerynsia's fall.

GerndinEdit

A courtier who was crowned the 12th King of Elynsor. He participated in the Miraculous Battle of 849 A.R.

Queen IsabethaEdit

One of Elynsor's rulers during the 10th century, she is the one that established "The Queen's Birthday", one of Elynsor's holidays.

AinechEdit

Former Captain of the Elynsorian Royal Army's 1st Division and father of Rhiannon. For reasons currently unknown he is remembered as a traitor and a heretic who turned his back on the Kingdom and his daughter is none too happy about it, since - according to her, at least - he saved the entire nation single-handedly. Currently nothing is known about the way he died.

Other PlanesEdit

The CosmicEdit

The supernatural plane of order and restraint, ruled by Erion, God of Order. Erion's worshipers claim that it exists among the stars and actually holds the fabric of creation together.

The VoidEdit

The supernatural plane of perversion. Its exact physical location is unknown. Beings who dwell there vary greatly in form and temperament, and share one thing in common: a love for engaging in various acts of sexual debauchery. Tzern, the Demon King, is the primary ruler of the Void, but there are also several minor deities that reside within, including his sister Ceriona, the Succubus Queen. Each of them holds control over an assigned region of the plane.

  • Slimes: gel-like organisms commonly found in the Void. They come in a variety of different sizes and colors, usually assuming the shape of a blob, though more powerful slimes can mold their forms into whatever they wish, including more humanoid appearances. So far the only slimes seen in the game are the Red Slimes found the area west of the Syndicate Grow-op.
  • Werewolves: also known as lycanthropes or simply "lycans". They are brutal Void natives who live up to the expectations of their homeland by enjoying forced sex in groups. Generally, they appear exactly the same as a human in both physical structure and mannerisms, but when certain conditions are fulfilled, they can take the form of a large anthropomorphic wolf in a matter of mere seconds. The exact circumstances under which this transformation can occur are still unknown. There are no werewolves in the game as of yet.
  • Vampires: pale-skinned, crimson-eyed inhabitants of the Void, whose sexual urges often manifest themselves in the need to dominate and impose their will on other beings. They resemble humans greatly in appearance (many of them used to be human before being 'turned' into one), but are roughly three times faster and stronger. Direct confrontation with these creatures should be avoided. There are no vampires in the game as of yet.
  • Tanglevines: a type of plant-like creature native to the Void. Mildly resembling flora seen in the human world, but capable of limited movement. These monsters can move with surprising bursts of speed when the situation calls for it, such as a potential victim getting into range. It is unclear if the Plant Monsters in the Syndicate Grow-op are Tanglevines, or another type of plant-like monster.

Plane of AbominationsEdit

The synthesis of creatures native to this plane requires human sacrifice and because of that is forbidden by Academy rules and Kingdom law. Unsurprisingly, Nebula and the Syndicate bosses don't care about such minor details...


Work in progress

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